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The Gaming Table: Its Votaries and Victims. Volume 2 (of 2)
"The Gaming Table: Its Votaries and Victims, Volume 2" by Andrew Steinmetz is a historical account written during the mid-19th century. This exploration of gambling delves into the lives of those involved in the culture of gaming, highlighting both the allure and the devastation it brings. The narrative reveals the darker underbelly of gambling society, filled with professional sharpers, their victims, and the societal consequences that emerge from such vices. At the start of the volume, Steinmetz introduces the concept of "chevaliers d'industrie," or polite sharpers, detailing their methods of manipulation and deceit. The opening chapters recount the rise of these skilled con artists, illustrating their gradual encroachment upon the innocent, often by involving them in gambling schemes laced with treachery. One highlighted character, Olivier, a young man from a respectable family, falls prey to the persuasive tactics of a card-sharper named Chauvignac, leading him into a series of gambling exploits that culminate in ruin. The opening sets the stage for a historical examination of how gambling not only ensnares individuals but can also perpetuate cycles of despair, violence, and social decay.
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Categories: History - Other
Suggested age: 16+ (AI estimate)
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About this book
"The Gaming Table: Its Votaries and Victims, Volume 2" by Andrew Steinmetz is a historical account written during the mid-19th century. This exploration of gambling delves into the lives of those involved in the culture of gaming, highlighting both the allure and the devastation it brings. The narrative reveals the darker underbelly of gambling society, filled with professional sharpers, their victims, and the societal consequences that emerge from such vices. At the start of the volume, Steinmetz introduces the concept of "chevaliers d'industrie," or polite sharpers, detailing their methods of manipulation and deceit. The opening chapters recount the rise of these skilled con artists, illustrating their gradual encroachment upon the innocent, often by involving them in gambling schemes laced with treachery. One highlighted character, Olivier, a young man from a respectable family, falls prey to the persuasive tactics of a card-sharper named Chauvignac, leading him into a series of gambling exploits that culminate in ruin. The opening sets the stage for a historical examination of how gambling not only ensnares individuals but can also perpetuate cycles of despair, violence, and social decay.
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Level C1Language difficulty is an AI estimate based on sampled text.
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Recommended age: 16+ (AI estimate)
AI estimate: 16+ for independent enjoyment of abstract historical, moral and social analysis of gambling and fraud; younger teens may access parts with adult explanation, but sustained interest and conceptual maturity are less likely. This is separate from English difficulty. Based on named-book metadata and selected excerpts; unseen text was not assessed. This is guidance, not an official age rating; individual reading ability varies.
Source: Project Gutenberg · Public domain in the USA.
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